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Re: NSImage release crash
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Re: NSImage release crash


  • Subject: Re: NSImage release crash
  • From: "M. Uli Kusterer" <email@hidden>
  • Date: Fri, 5 Nov 2004 00:29:39 +0100

At 14:21 Uhr -0800 01.11.2004, Paul Collins wrote:
NSImage *theImage = nil;
NS_DURING
theImage = [[NSImage alloc] initWithContentsOfFile:[aSlide cachePath]]; // can raise exception
(...) NS_ENDHANDLER
// retain the image in my custom object.
[slide setThumbImage: theImage];



(...) [theImage release]; (...)

This code is called within a CFNetwork callback (it's just downloaded the original image). Would that be a problem? I could run it from an NSTimer after the callback if that's better.

Most of AppKit is not thread-safe, so if CFNetwork runs in a separate thread (which many network libs do), this may be a good candidate for your problem. The docs on NSImage will say if it's thread-safe. If they don't, it very likely isn't.


Another candidate for the crash could be your setThumbImage: call. If your model class isn't thread-safe or fails to retain any objects it keeps in its member variables, that could be your problem. In particular, are you sure "slide" still exists at the point you set it? There's no chance the main thread could have disposed of it?

This bug appears to have been introduced while fixing other bugs - the major other fix was adding several NSAutoreleasePools to ensure timely releases, although these are not involved this this object.

Any suggestions on how to avoid or at least diagnose this bug?

There were a couple of links to tools for debugging memory leaks etc. posted to this list a while back.
--
Cheers,
M. Uli Kusterer
------------------------------------------------------------
"The Witnesses of TeachText are everywhere..."
http://www.zathras.de
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References: 
 >NSImage release crash (From: Paul Collins <email@hidden>)

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