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Re: Full screen and popup menu
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Re: Full screen and popup menu


  • Subject: Re: Full screen and popup menu
  • From: Don Willems <email@hidden>
  • Date: Fri, 24 Sep 2004 00:23:56 +0200

Thanks,

Yes. When you do CGDisplayCapture a shielding window is created automatically

Ah, I tried removing the CGDisplayCapture bit, and now it works, I have a full screen window just by setting the window level to NSStatusWindowLevel!
So what is the advantage of using CGDisplayCapture instead of just setting the window level? (I got the CGDisplayCapture and CGShieldingWindowLevel() from an example and thought that that was the way you created full screen windows.)

In generally, trying to display a system UI on a captured device is filled with bad Mojo (especially when you combine it with resolution swithing, trying to avoid icon rearrangement, etc...). There has been a long discussion of this on the game programmer list in the past couple of weeks (which, if the archives were working, you could search).

Which would mean you'll have to create some widgets yourself?

Bye,
Don
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  • Follow-Ups:
    • Re: Full screen and popup menu
      • From: Ricky Sharp <email@hidden>
References: 
 >Full screen and popup menu (From: Don Willems <email@hidden>)
 >Re: Full screen and popup menu (From: Glenn Andreas <email@hidden>)

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