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Re: NSBezierPath geometry question...
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Re: NSBezierPath geometry question...


  • Subject: Re: NSBezierPath geometry question...
  • From: Nicko van Someren <email@hidden>
  • Date: Mon, 11 Apr 2005 18:48:42 +0100

On 11 Apr 2005, at 17:46, David Phillip Oster wrote:

At 7:38 AM -0700 4/11/05, Robert Clair <email@hidden> wrote:
There is no cubic Bezier that is exactly a circular arc, the best you
can do is an approximation. However this isn't what you want - it's a
very bad approximation of an arc.

I've read this claim before but never understood it. Since a NSBezierPath is a cubic polynomial, why in the world would it have any trouble representing an arc, which is a quadratic polynomial?: just set the coefficients of the x^3 term to zero, and it IS a quadratic polynomial. (or in bezier speak: if the two off axis control points are in the same place, you've got a quadratic spline, which should be the same as a segment of arc.

The problem is that an arc is not a quadratic. The function for Y^2 is a quadratic in X but the function for Y is not.

Nicko


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 >Re: NSBezierPath geometry question... (From: David Phillip Oster <email@hidden>)

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