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HIG help: how to handle multiple views of the same data
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HIG help: how to handle multiple views of the same data


  • Subject: HIG help: how to handle multiple views of the same data
  • From: Scott Ellsworth <email@hidden>
  • Date: Mon, 18 Apr 2005 12:31:15 -0700

Hi, all.

I am seeking opinions about how to make my interface less crufty. See screenshots at <http://homepage.mac.com/fuz/astro.jpg> and <http:// homepage.mac.com/fuz/side.jpg>.

This app that displays a game board and data for all pieces in the main window - astro.jpg - and a drawer containing data on the current selected piece, plus some display prefs pulldowns.

The main window is a custom NSView for the board, and an NSTableView for the list of pieces, contained in an NSSplitView.

Next to the scrollers for the game board, I have a game board zoom popup, a navigation popup to show just a segment of the board, and a popup for the style of piece shown on the board. These controls are used a lot.

I also have a drawer for an inspector, which shows details of the selected piece, and some pulldowns that color certain pieces on the game board. The pulldowns are used too often to go into a prefs pane that takes any real time to get. Keeping them open all the time has to be an option.

This is rather crowded, and I think my interface is suffering for it.

The resulting questions:

1. Should the table view and the game board be in separate windows? Clicking on the board selects that row in the view, and vice versa.

2. Should the "color the map" popups be moved to a separate floating pallete? If I do that, would that be a good place to put the zoom, filter, and type popups currently in the scroll bar?

3. Is a drawer the best place to put an item inspector? Would a floating window be better?

This is currently an NSDocument-based application. Am I going to just suffer when I try to convert it to a multi-window app?

Scott
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