NSBezierPath stroke gives weird AA result.
NSBezierPath stroke gives weird AA result.
- Subject: NSBezierPath stroke gives weird AA result.
- From: Bertrand Landry-Hetu <email@hidden>
- Date: Thu, 11 Aug 2005 15:16:53 -0700
Hi list,
I'm trying to draw a frame for some thumbnail I'm going to show in my
app. My graphic designer did some mockups in Illustrator that looks
great. It is basically a rectangle of which 2 corners are round (so
half a rounded rect :) ).
When I try to draw it using Quartz I get some weird anti aliasing
problems. I'm using [NSBezierPath appendBezierPathWithArcFromPoint:
...] to create the curved corners of the frame.
Everything looks fine when I fill the path, but it really looks ugly
when I stroke the path. It looks like the stroke is wider in the
curves. (see attached pic).
Anybody has any idea ?
Here is the code:
NSBezierPath * path = [NSBezierPath bezierPath];
[path moveToPoint: topRight];
[path appendBezierPathWithArcFromPoint: topLeft
toPoint: bottomLeft
radius: radius];
[path lineToPoint: bottomLeft];
[path appendBezierPathWithArcFromPoint: bottomRight
toPoint: topRight
radius: radius];
[path lineToPoint: topRight];
[path closePath];
Thanks.
Bertrand.
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