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Re: NSBezierPath stroke gives weird AA result.
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Re: NSBezierPath stroke gives weird AA result.


  • Subject: Re: NSBezierPath stroke gives weird AA result.
  • From: Bertrand Landry-Hetu <email@hidden>
  • Date: Thu, 11 Aug 2005 15:30:23 -0700

looks like the attachment did not make it. made it available on the web:

http://software.landryhetu.com/NSBezierPathProblem.png

2005/8/11, Bertrand Landry-Hetu <email@hidden>:
> Hi list,
>
> I'm trying to draw a frame for some thumbnail I'm going to show in my
> app. My graphic designer did some mockups in Illustrator that looks
> great. It is basically a rectangle of which 2 corners are round (so
> half a rounded rect :) ).
>
> When I try to draw it using Quartz I get some weird anti aliasing
> problems. I'm using [NSBezierPath appendBezierPathWithArcFromPoint:
> ...] to create the curved corners of the frame.
>
> Everything looks fine when I fill the path, but it really looks ugly
> when I stroke the path. It looks like the stroke is wider in the
> curves. (see attached pic).
>
> Anybody has any idea ?
>
> Here is the code:
>
> NSBezierPath * path = [NSBezierPath bezierPath];
>
> [path moveToPoint: topRight];
>
> [path appendBezierPathWithArcFromPoint: topLeft
>                                                    toPoint: bottomLeft
>                                                     radius: radius];
>
> [path lineToPoint: bottomLeft];
>
> [path appendBezierPathWithArcFromPoint: bottomRight
>                                                    toPoint: topRight
>                                                     radius: radius];
>
> [path lineToPoint: topRight];
>
> [path closePath];
>
>
> Thanks.
>
> Bertrand.
>
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 >NSBezierPath stroke gives weird AA result. (From: Bertrand Landry-Hetu <email@hidden>)

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