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Re: Drawing a rectangular matrix of circles - an NSMatrix?
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Re: Drawing a rectangular matrix of circles - an NSMatrix?


  • Subject: Re: Drawing a rectangular matrix of circles - an NSMatrix?
  • From: John Pannell <email@hidden>
  • Date: Thu, 1 Dec 2005 14:22:03 -0700

Hi Scott-

Just to add some food for your thought... I would not have multiple views present (memory overhead for so many heavyweight view objects) and instead go with a control view and cells approach (like NSMatrix). The cells are a lighter weight object for drawing and the control view keeps track of them and tells them to draw. You can use the cells to draw the dots with numbers, and use the control view to draw the line network.

In your position I would use an NSMatrix subclass and override the drawRect to do [super drawRect] (to draw the cells) and then any drawing commands to draw the line network.

I have a minesweeper game that uses an NSMatrix subclass successfully, and I'm glad you posed this question: I had been thinking of scrapping the NSMatrix for a custom view (it redraws pretty slowly with large fields) and I realized I could improve the performance by writing a custom cell instead of using fancy aqua NSButtonCells :-)

HTH!

John


John Pannell
Positive Spin Media
http://www.positivespinmedia.com

On Dec 1, 2005, at 12:49 PM, Scott Ellsworth wrote:

I am working on a puzzle game, sort of like minesweeper, and I am trying to figure out how best to draw the display. Should I draw it all in one NSView's drawRect, should I figure out an NSMatrix, or should I use a whole passel of much simpler NSView subclasses for each dot?

The puzzle consists of an n x n matrix of dots, each listing the number of network links it has to its neighbors. Lines may not cross, and may go only to the eight neighbors around it.

The problem and solution will be in different windows, but the draw code will be quite similar.

See <http://homepage.mac.com/fuz/dots.png> for the look I am after.

Eventually, I want the user to be able to click on a dot and drag a line to the next dot, so I can draw a line. This is not hard a priori - I have done stuff like this with one big DotView before, but I am wondering if this is really the best way to handle this situation. As mentioned above, the draw code would be simpler with a whole passel of simpler NSViews as subviews of the main view, and there is always NSMatrix.

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 >Drawing a rectangular matrix of circles - an NSMatrix? (From: Scott Ellsworth <email@hidden>)

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