Re: Does NSButton wrap long titles?
Re: Does NSButton wrap long titles?
- Subject: Re: Does NSButton wrap long titles?
- From: Matt Reagan <email@hidden>
- Date: Fri, 23 Dec 2005 11:13:41 -0800
>
Idiot's (hehe again) point is a valid one, you shouldn't have
>
standard buttons with multiple lines of text unless you have a really
>
good reason. It makes for bad UI.
The impression I'm getting is that anything with that requirement
isn't a 'standard' button to begin with. I can think of a number of
apps in which a large button was used to display an image thumbnail
with, for instance, the filepath to the image printed below it. In
some cases this would be long enough to require wrapping. Maybe that's
not a typical UI element, per se, but it's not a terribly gross
violation of any major guidelines if implemented well, and a
subclassed NSButton seems like it might be an appropriate solution.
Hope I'm not going OT, just throwing that out there.
Merry Christmas~
On 12/23/05, Shawn Erickson <email@hidden> wrote:
>
>
On Dec 23, 2005, at 10:35 AM, Matt Reagan wrote:
>
>
> Since when did every application on a platform fall under the same UI
>
> guidelines? I've worked on games that had very unusual UI needs and it
>
> certainly wasn't out of poor designing. *shrug* At least I hope it
>
> wasn't out of poor designing...
>
>
Games are often a special case, so doing things a little different
>
can make sense but...
>
>
Idiot's (hehe again) point is a valid one, you shouldn't have
>
standard buttons with multiple lines of text unless you have a really
>
good reason. It makes for bad UI.
>
>
-Shawn
>
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