Re: Extracting and Saving a 'SND ' Resource;;;
Re: Extracting and Saving a 'SND ' Resource;;;
- Subject: Re: Extracting and Saving a 'SND ' Resource;;;
- From: Ricky Sharp <email@hidden>
- Date: Wed, 2 Feb 2005 18:39:46 -0600
On Feb 2, 2005, at 5:40 PM, Matt Budd (Madentec) wrote:
I thought the same initially, but tried code similar to yours. To make
sure I wasn't crazy, I copied your code, and tried it and had the same
result. When the file is saved using this method, it is not a valid
.snd file. I open it using "SoundHack" and that program reports that
it is a "headerless sound file" (which sort of makes sense as to why
they look different in a hex-editor).
Is there a way I can retrieve this .snd header from the 'snd '
resource and prepend it to the output file from your code below? It
seems that without this, the file created by that code is not valid.
- Matt
P.S. - I've also CC'd the quicktime guys, on this since to generate
this header I might have to do some crazy QT stuff?
First, please don't cross-post. I've removed all the extra addresses
and am purposefully keeping this on Cocoa-dev.
Anyhow, QuickTime will probably be your best bet. There is also the
SetupSndHeader API which should allow you to create a header that can
then be prepended to the sound data.
This all reminds me of what one had to do when taking 'PICT' resources
and writing them out a PICT files. You basically wrote out a 512 byte
header followed by the PICT resource data. The sound header looks a
bit more complicated to set up though.
___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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