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Re: Using resources from Cocoa app
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Re: Using resources from Cocoa app


  • Subject: Re: Using resources from Cocoa app
  • From: Magnus Strand <email@hidden>
  • Date: Mon, 07 Feb 2005 12:57:20 +0100

Hi Daniel,

Thanks for the info!
After a long time testing I found it was becase I had an application name
with a Swedish character in it [AppName].rsrc wasn't loaded.
I changed app name and now APIs like GetIndString works fine!

Magnus

daniel wrote:

Yes, you can use Carbon resource manager APIs from a Cocoa app. You will have to locate and open the resource file using bundle APIs (unless you name it [AppName].rsrc).

Are you sure your copied resource fork is 0 bytes, or are you just looking at it with ls or something from the command line that doesn't show the rsrc fork by default?

Just for kicks, why don't you convert the resource-fork based file to a data-fork based resource file. It will be more portable that way, and you'll be able to easily tell whether it's 0 bytes or not, check it into cvs repositories without concern, etc. If you don't know how to do this - search the archives.

Daniel

On Feb 4, 2005, at 1:54 AM, Magnus Strand wrote:

Hi!

I have an old resource file (made with ResEdit) I want to access from my Cocoa app.
I have included the resource file in my Xcode target, but in the
app package outputted I get a file resources.rsrc with 0 bytes!
Probably becuase the resource data is stored in the resource fork.


Can I use API like GetIndString from my Cocoa app to access a STR# resource?

Regards,
Magnus Strand
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References: 
 >Using resources from Cocoa app (From: Magnus Strand <email@hidden>)
 >Re: Using resources from Cocoa app (From: daniel <email@hidden>)

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