Re: Using resources from Cocoa app
Re: Using resources from Cocoa app
- Subject: Re: Using resources from Cocoa app
- From: daniel <email@hidden>
- Date: Fri, 4 Feb 2005 23:45:35 -0800
Yes, you can use Carbon resource manager APIs from a Cocoa app. You
will have to locate and open the resource file using bundle APIs
(unless you name it [AppName].rsrc).
Are you sure your copied resource fork is 0 bytes, or are you just
looking at it with ls or something from the command line that doesn't
show the rsrc fork by default?
Just for kicks, why don't you convert the resource-fork based file to a
data-fork based resource file. It will be more portable that way, and
you'll be able to easily tell whether it's 0 bytes or not, check it
into cvs repositories without concern, etc. If you don't know how to
do this - search the archives.
Daniel
On Feb 4, 2005, at 1:54 AM, Magnus Strand wrote:
Hi!
I have an old resource file (made with ResEdit) I want to access from
my Cocoa app.
I have included the resource file in my Xcode target, but in the
app package outputted I get a file resources.rsrc with 0 bytes!
Probably becuase the resource data is stored in the resource fork.
Can I use API like GetIndString from my Cocoa app to access a STR#
resource?
Regards,
Magnus Strand
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