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Re: NSImage, OpenGL, and color spaces
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Re: NSImage, OpenGL, and color spaces


  • Subject: Re: NSImage, OpenGL, and color spaces
  • From: Steven Marcus <email@hidden>
  • Date: Tue, 25 Jan 2005 18:27:08 +1000

http://developer.apple.com/qa/qa2004/qa1396.html

answers the question
"How do I create color spaces so that I can make sure my colors are matched?"

Towards the end of the article it mentions using the display colour
space for offscreen drawing. On the assumption that OpenGL doesn't do
colour matching, perhaps you need to render from your image file
colour space (sRGB) to the display colour space before you pass the
pixels to OpenGL.

You might need to consult with some OpenGL experts on
http://lists.apple.com/mailman/listinfo/mac-opengl
There are also some great OpenGL people at
http://episteme.arstechnica.com/eve/ubb.x/a/frm/f/8300945231

good luck!
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References: 
 >NSImage, OpenGL, and color spaces (From: Josh Anon <email@hidden>)

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