Re: NSImage, OpenGL, and color spaces
Re: NSImage, OpenGL, and color spaces
- Subject: Re: NSImage, OpenGL, and color spaces
- From: Josh Anon <email@hidden>
- Date: Tue, 25 Jan 2005 07:30:00 -0800
http://developer.apple.com/qa/qa2004/qa1396.html
Right. I wasn't sure if I could avoid that or not given that if I do
lots of things to an NSImage offscreen, it still displays correctly in
an NSImageView. My guess is that NSImageView is doing the color work
(explaining why just using NSImage/GL view doesn't work). That also
means this problem becomes slightly ugly, as you can't just assume
sRGB. You have to read the colorspace out of tif, jpeg exif, and
convert to that.
Thanks,
Josh
--
Josh Anon
Pixar Animation Studios
email@hidden
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