smooth QT loop (in OpenGL texture context)
smooth QT loop (in OpenGL texture context)
- Subject: smooth QT loop (in OpenGL texture context)
- From: Richard Salvatierra <email@hidden>
- Date: Mon, 25 Jul 2005 10:17:18 -0400
I am displaying a video loop in an OpenGLView but the video will not
loop smoothly. It pauses/stutters on the last frame before going to
the beginning.
I have created a movie using NewMovieFromProperties in order to place
into an OpenGL texture context for a specified OpenGL.
I have worked with PrerollMovie, SetTimeBaseFlags(GetMovieTimeBase
(channelMovie), loopTimeBase)
and SetMoviePlayHints(channelMovie, hintsLoop, hintsLoop);
I have also created runloops to manually GoToBeginningOfMovie but
does not help.
There is always a pause on the last frame. Any pointers/help/
suggestions on how to play a smooth loop?
-Rich
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