Re: smooth QT loop (in OpenGL texture context)
Re: smooth QT loop (in OpenGL texture context)
- Subject: Re: smooth QT loop (in OpenGL texture context)
- From: Richard Salvatierra <email@hidden>
- Date: Mon, 25 Jul 2005 11:03:27 -0400
Those interested, I found a solution. Let me know if there is
something else I SHOULD do.
LoadMovieIntoRam (channelMovie, timeNow, threeSecDur, keepInRam);
I assume on dealloc where I DisposeMovie(channelMovie);
the ram will be purged/released?
On Jul 25, 2005, at 10:17 AM, Richard Salvatierra wrote:
I am displaying a video loop in an OpenGLView but the video will
not loop smoothly. It pauses/stutters on the last frame before
going to the beginning.
I have created a movie using NewMovieFromProperties in order to
place into an OpenGL texture context for a specified OpenGL.
I have worked with PrerollMovie, SetTimeBaseFlags(GetMovieTimeBase
(channelMovie), loopTimeBase)
and SetMoviePlayHints(channelMovie, hintsLoop, hintsLoop);
I have also created runloops to manually GoToBeginningOfMovie but
does not help.
There is always a pause on the last frame. Any pointers/help/
suggestions on how to play a smooth loop?
-Rich
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