Cocoa app fails when using 10.4 Universal SDK
Cocoa app fails when using 10.4 Universal SDK
- Subject: Cocoa app fails when using 10.4 Universal SDK
- From: Ricky Sharp <email@hidden>
- Date: Tue, 7 Jun 2005 21:33:58 -0500
While this thread may end up being better suited for the xcode list,
I thought I'd try hear since the following issue may be unique to
Cocoa apps:
I just upgraded Xcode to version 2.1 (also installed the new 10.4u SDK)
I modified my project such that the target OS was 10.4 and the SDK is
the universal 10.4 one.
While the app built a-ok, I got strange results in some of my custom
widgets. For example, incrementing a "value field" control from 0 to
1 would end up setting it to a value of 48. Going through the
debugger, it appeared as if memory was getting trashed a bit. Not
enough to bring down the app, but certain ivars were being
overwritten with bogus values.
Anyhow, I set the project to target 10.3, build up only for PPC, and
to use the 10.3.9 SDK. App runs a-ok.
Then, changed SDKROOT to point to the 10.4u SDK. This change by
itself yielded an app (PPC) that shows the problem.
I'm running Mac OS X 10.4.1 on a dual 2GHz G5.
Has anyone successfully gotten their Cocoa app to run when using the
universal 10.4 SDK?
Again, I can move this to the xcode list, just wanted to get some
initial feedback here.
Thanks,
___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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