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Re: xcode-->java-->cocoa - how long? how many?
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Re: xcode-->java-->cocoa - how long? how many?


  • Subject: Re: xcode-->java-->cocoa - how long? how many?
  • From: Jeff Pritchard <email@hidden>
  • Date: Tue, 14 Jun 2005 16:52:26 -0700

Thanks Charlton,
The main reason I chose it is that I've had my fill of "C dolled up to pretend it's object oriented". In all fairness I haven't tried to learn objective C, so maybe it's not as painful as other things I've seen. At work (Qualcomm) I have to use the painful quasi-object- oriented C flavor adopted by BREW. It's enough to make you weep. I just thought by using a language that was object oriented from the ground up it might flow a bit better and be less frustrating to separate it mentally from the other programming I do.


best,
jp


On Jun 14, 2005, at 1:20 PM, Charlton Wilbur wrote:


On Jun 14, 2005, at 3:56 PM, Jeff Pritchard wrote:


I was just wondering how long Java cocoa development has been an option, and wondering if I'm an extreme minority at this point, with very few developers using java for cocoa development yet. If not many, is it just because it's new, or are there some substantial downsides to using java for cocoa?


What it really comes down to is that if you're doing cross-platform development, you're likely to be better off using Swing, and if you're doing Mac-only development, you're likely to be better off using Objective-C. Cocoa really is designed to work well with Objective-C, and it's not such a great fit for Java.


Out of curiosity, why are you using Java instead of Objective-C?

Charlton


-- Charlton Wilbur email@hidden email@hidden



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 >xcode-->java-->cocoa - how long? how many? (From: Jeff Pritchard <email@hidden>)
 >Re: xcode-->java-->cocoa - how long? how many? (From: Charlton Wilbur <email@hidden>)

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