Re: Cocoa Technologies Back-Story?
Re: Cocoa Technologies Back-Story?
- Subject: Re: Cocoa Technologies Back-Story?
- From: John Stiles <email@hidden>
- Date: Mon, 2 May 2005 16:00:40 -0700
On May 2, 2005, at 1:37 PM, mmalcolm crawford wrote:
On May 2, 2005, at 11:25 AM, Bill Bumgarner wrote:
On May 2, 2005, at 10:58 AM, John Stiles wrote:
On May 2, 2005, at 8:57 AM, Bill Bumgarner wrote:
Core Data could be very useful in a gaming context, too, given that
modern games often seem to be backed by more and more data.
Modern games also tend to ship on Win32 and consoles, so choosing
portable APIs is a concern :)
Absolutely. Modern games also tend to have relatively complex in
house development tools for inventorying the various assets and for
"compiling" everything down to the shipping, potentially cross
platform, product. Core Data would certainly do quite well as a
solution in such a context if the development team were comfortable
with a Mac focused development platform.
#import <History/Doom.h>
That's true; Doom is a great example of developing the tools/technology
on Next and still delivering on a much lesser OS (MS-DOS). I could
certainly see developing, say, the world editor for a game around Core
Data and then flattening the data into a less complicated format for
end-user delivery.
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