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Re: Cocoa Technologies Back-Story?
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Re: Cocoa Technologies Back-Story?


  • Subject: Re: Cocoa Technologies Back-Story?
  • From: John Stiles <email@hidden>
  • Date: Mon, 2 May 2005 16:00:40 -0700

On May 2, 2005, at 1:37 PM, mmalcolm crawford wrote:


On May 2, 2005, at 11:25 AM, Bill Bumgarner wrote:
On May 2, 2005, at 10:58 AM, John Stiles wrote:
On May 2, 2005, at 8:57 AM, Bill Bumgarner wrote:
Core Data could be very useful in a gaming context, too, given that modern games often seem to be backed by more and more data.
Modern games also tend to ship on Win32 and consoles, so choosing portable APIs is a concern :)
Absolutely. Modern games also tend to have relatively complex in house development tools for inventorying the various assets and for "compiling" everything down to the shipping, potentially cross platform, product. Core Data would certainly do quite well as a solution in such a context if the development team were comfortable with a Mac focused development platform.

#import <History/Doom.h>

That's true; Doom is a great example of developing the tools/technology on Next and still delivering on a much lesser OS (MS-DOS). I could certainly see developing, say, the world editor for a game around Core Data and then flattening the data into a less complicated format for end-user delivery.


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References: 
 >Re: Cocoa Technologies Back-Story? (From: Scott Stevenson <email@hidden>)
 >Re: Cocoa Technologies Back-Story? (From: Bill Bumgarner <email@hidden>)
 >Re: Cocoa Technologies Back-Story? (From: John Stiles <email@hidden>)
 >Re: Cocoa Technologies Back-Story? (From: Bill Bumgarner <email@hidden>)
 >Re: Cocoa Technologies Back-Story? (From: mmalcolm crawford <email@hidden>)

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