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Re: Function to write to one pixel?
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Re: Function to write to one pixel?


  • Subject: Re: Function to write to one pixel?
  • From: Shawn Erickson <email@hidden>
  • Date: Fri, 6 May 2005 16:30:44 -0700


On May 6, 2005, at 2:47 PM, Dustin Robert Kick wrote:

OK, wait, I think I have an idea of what a "view object" is. A "view object" is painted onto a frame, rather than directly to the screen, so that you don't have to write code to move your graphics around, it's already handled in the "view object" code, so that you just move the frame, and your "view object" moves in the frame, right?

Well sort of... = {

If you are gonna work in Cocoa I suggest getting familiar with Apple's documentation on it, especially the conceptual documentation. It will be slow going trying to learn it via this list.

In this case...
<http://developer.apple.com/documentation/Cocoa/Conceptual/DrawViews/ index.html>
<http://developer.apple.com/documentation/Cocoa/Conceptual/DrawBasic/ index.html>


...and Cocoa uses Quartz while adding value and simplified usage to it...
<http://developer.apple.com/documentation/GraphicsImaging/Conceptual/ drawingwithquartz2d/index.html>


Does Cocoa handle entire screen view objects, so that you can take over the entire screen for games, VR worlds, or other such immersion programming?

Yes you can capture the whole screen in various ways (search on full screen, etc. at Apple developer site). You can even work with OpenGL from Cocoa in a view or for the whole screen (lookup NSOpenGLView).


-Shawn
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 >Re: Function to write to one pixel? (From: Dustin Robert Kick <email@hidden>)

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