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Re: OK to Use C++ Shorthand Constructs in a Cocoa Project?
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Re: OK to Use C++ Shorthand Constructs in a Cocoa Project?


  • Subject: Re: OK to Use C++ Shorthand Constructs in a Cocoa Project?
  • From: glenn andreas <email@hidden>
  • Date: Fri, 4 Nov 2005 08:23:58 -0600


On Nov 3, 2005, at 11:05 PM, John Stiles wrote:

Cameron Hayne wrote:

On 3-Nov-05, at 9:50 PM, Jerry Krinock wrote:

I was wondering if someone could
explain to me why C++ is not enabled in a new Cocoa project created by the
Assistant in Xcode?


Most people using Cocoa program in Objective-C, which is a superset of C, not of C++.
But you can use C++ if you want - you get Objective-C++ if you name your files with ".mm" suffixes.
You should read Apple's docs about mixing C++ and Objective-C.


I don't think there are really official numbers on what "most" people do :)
Personally, I highly recommend Objective-C++. Even if you aren't a big C++ fan, it gives you the freedom to to use basic C++ language constructs like declaring variables in places other than the top of the function, like "for( int x=0; x<10; x++ )". Or simplified syntax for things like "struct Foo {}" versus "typedef struct Foo_ {} Foo;" or whatever the C equivalent was.

If only there were a way to tell XCode that when I made a new Objective C file that by default the suffix should be "mm"...



Glenn Andreas email@hidden <http://www.gandreas.com/> wicked fun! Widgetarium | the quickest path to widgets

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  • Follow-Ups:
    • Re: OK to Use C++ Shorthand Constructs in a Cocoa Project?
      • From: Rob Mayoff <email@hidden>
    • Re: OK to Use C++ Shorthand Constructs in a Cocoa Project?
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References: 
 >OK to Use C++ Shorthand Constructs in a Cocoa Project? (From: Jerry Krinock <email@hidden>)
 >Re: OK to Use C++ Shorthand Constructs in a Cocoa Project? (From: Cameron Hayne <email@hidden>)
 >Re: OK to Use C++ Shorthand Constructs in a Cocoa Project? (From: John Stiles <email@hidden>)

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