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Re: CFSocket freezes
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Re: CFSocket freezes


  • Subject: Re: CFSocket freezes
  • From: Cameron Hayne <email@hidden>
  • Date: Sun, 27 Nov 2005 12:29:50 -0500

On 27-Nov-05, at 12:20 PM, Chilton Webb wrote:

I'm not trying to be argumentative here, but this is definitely not always the case. While we could argue the merits of headed and headless server apps for weeks or months, there are server apps out there that are inherently tied to a single GUI. The last five commercial online games I've worked on have had at least one portion of the server itself directly tied to a GUI. The ability to see realtime stats on games as they're played is very important to accountants and those performing security audits.

I don't think anyone is disputing that a GUI is useful on the server side for display of the sorts of things you mention. It is also common to have a GUI for configuring and controlling the server.


But it is almost always preferable to implement the server as a separate headless process as has been described earlier. The various GUIs interact with the server as clients that just happen to run on the same machine or the same local network as the server. Or the GUIs just interpret the various log files produced by the server without any interaction with the server.

--
Cameron Hayne
email@hidden


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References: 
 >Re: CFSocket freezes (From: Greg Herlihy <email@hidden>)
 >Re: CFSocket freezes (From: Chilton Webb <email@hidden>)

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