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Re: NSBezierPath bugs? (Contains point and fill)
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Re: NSBezierPath bugs? (Contains point and fill)


  • Subject: Re: NSBezierPath bugs? (Contains point and fill)
  • From: Andy Armstrong <email@hidden>
  • Date: Wed, 12 Oct 2005 12:51:06 +0100

On 12 Oct 2005, at 08:33, Scott Harper wrote:
First, when I iterate through all the points in the rect gotten from the path's -bounds method and check them to see if the pixel is within the path -- [path containsPoint:NSMakePoint(x, y)] -- I will sometimes get several pixels WITHIN the path that do not register as BEING contained by that path. It's generally several points inside horizontally, and it often occurs a couple of times along a given edge. It never happens with columns of pixels, either. I don't know what could be causing this, though I'm pretty sure it's not MY fault.

I can't answer your question but I'm curious about something... You're iterating through /all/ the pixels in the rectangle checking whether each is inside the polygon? So for a 100x100 bounding rectangle you're doing 10,000 tests against the polygon? That seems incredibly inefficient - does it have to be done that way?


I'm not /just/ concerned about efficiency - chances are if you do it in a more efficient way the bug you're seeing will disappear too :)

--
Andy Armstrong, hexten.net

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