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Re: NSBezierPath bugs? (Contains point and fill)
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Re: NSBezierPath bugs? (Contains point and fill)


  • Subject: Re: NSBezierPath bugs? (Contains point and fill)
  • From: Scott Harper <email@hidden>
  • Date: Wed, 12 Oct 2005 13:00:40 -0600

First, when I iterate through all the points in the rect gotten from the path's -bounds method and check them to see if the pixel is within the path -- [path containsPoint:NSMakePoint(x, y)] -- I will sometimes get several pixels WITHIN the path that do not register as BEING contained by that path. It's generally several points inside horizontally, and it often occurs a couple of times along a given edge. It never happens with columns of pixels, either. I don't know what could be causing this, though I'm pretty sure it's not MY fault.



I can't answer your question but I'm curious about something... You're iterating through /all/ the pixels in the rectangle checking whether each is inside the polygon? So for a 100x100 bounding rectangle you're doing 10,000 tests against the polygon? That seems incredibly inefficient - does it have to be done that way?



Indeed I am, and it DOES seem rather inefficient, though I have no idea how else to do it. I figured that since it's a one-shot thing JUST after you let go of the mouse, then it wouldn't be THAT big of an issue to wait an extra fraction of a second. The time needed DOES get visibly longer (especially on my poor old G3 400) the larger the area selected.


Does anyone know of a more efficient way to get this done? Is there perhaps a method I can use for GRABBING all the pixels within an NSBezierPath explicitly? (Like [image drawAtPoint:p fromPath:bezierPath operation:NSCompositeSourceOver]; or something?)


I'm not /just/ concerned about efficiency - chances are if you do it in a more efficient way the bug you're seeing will disappear too :)


Hopefully you're right! Anyone?

--Scott

(Sorry about the off-post message before... Can I have a setting to explicitly reply to the list when I click "Reply" in Mail?)
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  • Follow-Ups:
    • Re: NSBezierPath bugs? (Contains point and fill)
      • From: Ricky Sharp <email@hidden>
References: 
 >NSBezierPath bugs? (Contains point and fill) (From: Scott Harper <email@hidden>)
 >Re: NSBezierPath bugs? (Contains point and fill) (From: Andy Armstrong <email@hidden>)

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