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Re: NSBezierPath containsPoint?
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Re: NSBezierPath containsPoint?


  • Subject: Re: NSBezierPath containsPoint?
  • From: Scott Thompson <email@hidden>
  • Date: Fri, 21 Oct 2005 08:52:08 -0500


On Oct 20, 2005, at 9:47 PM, Brian O'Brien wrote:


On 20-Oct-05, at 8:23 PM, Robert Clair wrote:

There HAS to be a better way!
I'm curious. What evidence, exactly, do you have for this statement ?

Of course I could write the algorithm. I could have written the polygon interior test myself as well,
BUT it would be irresponsible to do the work if it had already been done (AND tested).
I guess I just find it hard to believe that the NS classes have no contingency for wanting to test
if you have touched an object within a degree of tolerance.

NSBezierPath is a drawing class, not a class for working with arbitrary Bezier curves. In other words it is a drawing tool, not a data modeling tool.


Adding routines like the one you describe would be wholly inappropriate. That's why it has not been done.

Some things are intrinsically non-trivial - the best you can to do is hope to pass the problem on to someone else by finding code that they have already written.

Why should I believe that it has not already been done?

There is no reason you should not believe it has already been done. Quite the opposite, I would assume that it has been done and that the information is available with a Google search (which it is). You can then use that information to tailor the algorithm to your particular data model.


It is equally possible that someone has written a general purpose 3rd party library for handling Bezier paths and their geometry.

you have merely passed this work on to someone else who has coded the above algorithm, or its moral equivalent.

The mark of a great development environment is exactly that! Leverage. Leverage. Leverage.

This is true, to an extent. It is also the mark of a good software engineer to understand which responsibilities fall to the framework, and which are the province of the application. The Cocoa framework designers realize that adding arbitrary geometric functionality to a drawing class is not the best idea. They also recognize that trying to provide a class to handle arbitrary bezier path operations is likely to be of limited use to the broader range of applications that might be written with Cocoa.


Believe it or not that was what I decided to do on my own... basically its a rectangle with height 3 and a variable width. There is no outline but it is solid filled. Still I believe that the NSBezier class should do this for me... Rather then a million programmers writing this over and over and over.
(and a million mailing list readers answering this question over and over and over)

Your belief is misplaced. NSBezierPath is a drawing tool, not a data model tool. It's not a question of millions of programmers wanting to do this. Most developers would be content with "Point IN Rect" hit testing. Those that are trying to create drawing applications are likely to need more sophistication in their data model, and their hit testing, than NSBezierPath could ever provide.


A concern I have is that this may be easy for horizontal and vertical lines but it may fail for different orientations...

This is true. In such cases you could create a parallelogram by using four points that are perpendicular to the line and 1/2 a stroke width's distance away and then hit test that parallellogram.


For more hints, you might look at:

<http://developer.apple.com/documentation/Carbon/Conceptual/ QuickDrawToQuartz2D/tq_hit_test/chapter_9_section_1.html#//apple_ref/ doc/uid/TP40001098-CH229-TPXREF101>

Which, while directed at QuickDraw developers, may also be of use to you.

Finally, Tiger includes the routines CGContextReplacePathWithStrokedPath and CGContextPathContainsPoint. If you have the luxury of being Tiger only, these routines might also help you hit test your stroked paths.

Others have already mentioned Sketch, you might also look at CarbonSketch for sample hit testing routines.

Scott


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References: 
 >Re: NSBezierPath containsPoint? (From: Robert Clair <email@hidden>)
 >Re: NSBezierPath containsPoint? (From: "Brian O'Brien" <email@hidden>)

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