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Re: Cheap replacement for bezierPathWithOvalInRect fill?
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Re: Cheap replacement for bezierPathWithOvalInRect fill?


  • Subject: Re: Cheap replacement for bezierPathWithOvalInRect fill?
  • From: Scott Thompson <email@hidden>
  • Date: Thu, 20 Apr 2006 17:03:37 -0500


On Apr 20, 2006, at 4:36 PM, John Stiles wrote:

The route of absolute best performance is likely to be an NSOpenGLView.
This has its own set of issues, of course—all the rendering code you have today for that view needs to get junked. But for blazing performance, OpenGL can't be beat. (Until Quartz 2D Extreme, at least!)

Well, theoretically (not necessarily absolutely) using CGLayer should give you performance similar to OpenGL. The idea being that after you draw a CGLayer to the screen once or twice, the system recognizes what you're doing and sends your image off to VRAM where it can blit it quickly (through OpenGL) each time you draw it.


It's a good theory... verification of this in actual practice, however, is left as an exercise to the reader.

:-)

Scott T.

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References: 
 >Cheap replacement for bezierPathWithOvalInRect fill? (From: Scott Ellsworth <email@hidden>)
 >Re: Cheap replacement for bezierPathWithOvalInRect fill? (From: Scott Thompson <email@hidden>)
 >Re: Cheap replacement for bezierPathWithOvalInRect fill? (From: Scott Ellsworth <email@hidden>)
 >Re: Cheap replacement for bezierPathWithOvalInRect fill? (From: John Stiles <email@hidden>)

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