Re: Distributed objects: Code required on both sides?
Re: Distributed objects: Code required on both sides?
- Subject: Re: Distributed objects: Code required on both sides?
- From: Philippe Mougin <email@hidden>
- Date: Sun, 30 Apr 2006 10:41:43 +0200
Chris Hanson wrote:
>On Apr 29, 2006, at 11:09 AM, James Bucanek wrote:
>
>> I now have a lot (and it's growing every day) of classes
>> that only execute in the server. These objects never exist
>> in my application except as proxy objects. I'd like to
>> eliminate that code in my application so that the code
>> only exists in the server.
>> Is this possible?
>
> Yes. The way to do it is to define a protocol to represent
> the server-side object (which the server-side object should
> of course conform to) and to write your client-side code in
> terms of the protocol, e.g. "id<ServerSideObjectProtocol> foo;"
> rather than "ServerSideObject *foo;". This way your client-side
> code only references the protocol, and doesn't need
> implementations for the server-side objects.
Yes, and even using a protocol is optional. You can have a completely
dynamic client if you want.
Philippe Mougin
http://www.fscript.org
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