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Re: Distributed objects: Code required on both sides?
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Re: Distributed objects: Code required on both sides?


  • Subject: Re: Distributed objects: Code required on both sides?
  • From: Chris Hanson <email@hidden>
  • Date: Sat, 29 Apr 2006 22:39:12 -0700

On Apr 29, 2006, at 11:09 AM, James Bucanek wrote:

I now have a lot (and it's growing every day) of classes that only execute in the server. These objects never exist in my application except as proxy objects. I'd like to eliminate that code in my application so that the code only exists in the server.

Is this possible?

Yes. The way to do it is to define a protocol to represent the server-side object (which the server-side object should of course conform to) and to write your client-side code in terms of the protocol, e.g. "id<ServerSideObjectProtocol> foo;" rather than "ServerSideObject *foo;". This way your client-side code only references the protocol, and doesn't need implementations for the server-side objects.


  -- Chris

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 >Distributed objects: Code required on both sides? (From: James Bucanek <email@hidden>)

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