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Re: "Path arithmetic" support in Quartz
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Re: "Path arithmetic" support in Quartz


  • Subject: Re: "Path arithmetic" support in Quartz
  • From: Scott Thompson <email@hidden>
  • Date: Wed, 15 Feb 2006 14:06:48 -0600


On Feb 15, 2006, at 1:48 PM, Timothy J. Wood wrote:


On Feb 15, 2006, at 11:23 AM, Scott Thompson wrote:
There is none of that in Quartz 2D. Quartz is a drawing system and it's geometric capabilities are geared toward drawing.

It would seem to be there in some form since you can do:

	- create arbitrary path
	- set clip to path
	- create another path
	- fill; only the intersection of the paths is filled

There is no guarantee that this intersection actually generates a geometric path. The same effect can be achieved on bitmap devices with a region-like structure. Essentially you'd be intersecting regions. To get antialiasing you could use a region with a higher pixel density than the display.


My (admittedly pedantic) point being that Quartz 2D itself need not be using geometric path intersections to achieve those clipping effects.

Scott

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References: 
 >"Path arithmetic" support in Quartz (From: Andrei Tchijov <email@hidden>)
 >Re: "Path arithmetic" support in Quartz (From: Scott Thompson <email@hidden>)
 >Re: "Path arithmetic" support in Quartz (From: "Timothy J. Wood" <email@hidden>)

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