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Re: "Path arithmetic" support in Quartz
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Re: "Path arithmetic" support in Quartz


  • Subject: Re: "Path arithmetic" support in Quartz
  • From: Marcel Weiher <email@hidden>
  • Date: Thu, 16 Feb 2006 00:40:44 +0000


On 15 Feb 2006, at 20:06, Scott Thompson wrote:
On Feb 15, 2006, at 1:48 PM, Timothy J. Wood wrote:
On Feb 15, 2006, at 11:23 AM, Scott Thompson wrote:
There is none of that in Quartz 2D. Quartz is a drawing system and it's geometric capabilities are geared toward drawing.

It would seem to be there in some form since you can do:

	- create arbitrary path
	- set clip to path
	- create another path
	- fill; only the intersection of the paths is filled

There is no guarantee that this intersection actually generates a geometric path. The same effect can be achieved on bitmap devices with a region-like structure. Essentially you'd be intersecting regions. To get antialiasing you could use a region with a higher pixel density than the display.


My (admittedly pedantic) point being that Quartz 2D itself need not be using geometric path intersections to achieve those clipping effects.

Unless that is, you print them...

Marcel

--
Marcel Weiher                          Metaobject Software Technologies
email@hidden         www.metaobject.com
The simplicity of power            HOM, IDEAs, MetaAd etc.
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  • Follow-Ups:
    • Re: "Path arithmetic" support in Quartz
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References: 
 >"Path arithmetic" support in Quartz (From: Andrei Tchijov <email@hidden>)
 >Re: "Path arithmetic" support in Quartz (From: Scott Thompson <email@hidden>)
 >Re: "Path arithmetic" support in Quartz (From: "Timothy J. Wood" <email@hidden>)
 >Re: "Path arithmetic" support in Quartz (From: Scott Thompson <email@hidden>)

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