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Re: Cross-platform?
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Re: Cross-platform?


  • Subject: Re: Cross-platform?
  • From: John Sarkela <email@hidden>
  • Date: Wed, 15 Feb 2006 17:17:36 -0800

The obvious solution would be to use GNUStep on the other platforms. The GNUStep Foundation and AppKit frameworks are coded to the OpenStep interface defined by NeXT and Sun way back when. Take a peek at www.gnustep.org . You'll find that the class libraries conform closely to those in Cocoa.

This is absolutely the best approach for Linux. For Windows it would require that the GNU Cygwin libraries are loaded first.

John Sarkela
[|] Knight of the Square Brackets

Message: 9
Date: Wed, 15 Feb 2006 16:04:12 -0800
From: Scott Squires <email@hidden>
Subject: Cross-platform?
To: <email@hidden>
Message-ID: <C019017C.622B%email@hidden>
Content-Type: text/plain;	charset="US-ASCII"

Curious about how people are dealing with cross-platform issues.
Cocoa on Mac to ? on Windows, ? on Linux.

If it was a carbon app all/most code would be in C or C++ and UI could be
dealt with in at least somewhat similar fashion between platforms. Seems to
be one of the potential trade-offs of Cocoa vs Carbon that Apple doesn't
address much.


I know I can code in C or C++ within Cocoa as well but how are most real
Cocoa developers dealing with this and the UI porting issues? Or are most
Cocoa developed apps staying Mac only?


Is the potential faster/easier coding in Cocoa(is it?) offset by added time
and work to port to other platforms?


Thanks.



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