Re: Cross-platform?
Re: Cross-platform?
- Subject: Re: Cross-platform?
- From: John Stiles <email@hidden>
- Date: Wed, 15 Feb 2006 17:55:05 -0800
I guess it depends on your target.
If you are targeting end users on Windows and OS X, GNUStep is pretty
inappropriate.
If you're targeting developers or techie types who don't mind
installing a grip of extra tools and libraries, then GNUStep may be
appropriate. I haven't used it. My impression is that it's missing a
fair amount of functionality that Cocoa has, but that's all hearsay.
On Feb 15, 2006, at 5:17 PM, John Sarkela wrote:
The obvious solution would be to use GNUStep on the other
platforms. The GNUStep Foundation and AppKit frameworks are coded
to the OpenStep interface defined by NeXT and Sun way back when.
Take a peek at www.gnustep.org . You'll find that the class
libraries conform closely to those in Cocoa.
This is absolutely the best approach for Linux. For Windows it
would require that the GNU Cygwin libraries are loaded first.
John Sarkela
[|] Knight of the Square Brackets
Message: 9
Date: Wed, 15 Feb 2006 16:04:12 -0800
From: Scott Squires <email@hidden>
Subject: Cross-platform?
To: <email@hidden>
Message-ID: <C019017C.622B%email@hidden>
Content-Type: text/plain; charset="US-ASCII"
Curious about how people are dealing with cross-platform issues.
Cocoa on Mac to ? on Windows, ? on Linux.
If it was a carbon app all/most code would be in C or C++ and UI
could be
dealt with in at least somewhat similar fashion between
platforms. Seems to
be one of the potential trade-offs of Cocoa vs Carbon that Apple
doesn't
address much.
I know I can code in C or C++ within Cocoa as well but how are
most real
Cocoa developers dealing with this and the UI porting issues? Or
are most
Cocoa developed apps staying Mac only?
Is the potential faster/easier coding in Cocoa(is it?) offset by
added time
and work to port to other platforms?
Thanks.
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