Re: creating a draw window
Re: creating a draw window
- Subject: Re: creating a draw window
- From: Ricky Sharp <email@hidden>
- Date: Fri, 20 Jan 2006 18:03:59 -0600
On Jan 20, 2006, at 5:57 PM, Robert Dell wrote:
Uli Kusterer wrote:
Am 18.01.2006 um 04:52 schrieb Robert Dell:
Can anybody please explain to me how to create a draw window as
compared to a window with text and buttons?
I need to draw lines, fill parts with colors, and set/test
pixels in that window.
There is no draw window on MacOS X. You may want to read the
docs on NSView to find out how to draw stuff on the Mac. Also
check out the example code on your hard disk (/Developer/
Examples) -- all the code you could want to see is there, and all
the docs can be found at http://developer.apple.com
I have, it refered me to quartz draw program or something like that.
that program uses carbon not cocoa to draw and since Apple says
that carbon will not be available for intel macs, i have to figure
out how to reinvent the wheel... YET AGAIN!
Where did you hear that Carbon isn't available on Intel?
Some technologies that predated the introduction of Carbon are indeed
deprecated (e.g. QuickDraw). However, it's still perfectly legal to
link against Carbon.framework and call Carbon APIs in one's Cocoa app.
___________________________________________________________
Ricky A. Sharp mailto:email@hidden
Instant Interactive(tm) http://www.instantinteractive.com
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