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Re: drawing and setting pixels
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Re: drawing and setting pixels


  • Subject: Re: drawing and setting pixels
  • From: j o a r <email@hidden>
  • Date: Sat, 21 Jan 2006 12:17:36 +0100


On 21 jan 2006, at 12.10, Robert Dell wrote:

ok, you run main and return nsapplication whatever. nsapplication is already running and when my nib file got loaded in my first version of the plugin, it overrode the main program's nib and the program crashed. so i have to hard code my stuff.

You can't "override" nib files, using OOP terminology, they're not classes. They might contain references to classes, but that's something else. Why did it crash? Do you know?


going by what Apple says, the user has to do all the work, not the program.

That's your interpretation, and I'm sure it's not correct in the general case. Please give some concrete examples. You can of course open windows programmatically, apps do it all the time.
You were talking about in-game UI earlier on, right? That's often a pretty special case from an UI perspective.


j o a r



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  • Follow-Ups:
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References: 
 >drawing and setting pixels (From: Robert Dell <email@hidden>)
 >Re: drawing and setting pixels (From: Uli Kusterer <email@hidden>)
 >Re: drawing and setting pixels (From: Robert Dell <email@hidden>)
 >Re: drawing and setting pixels (From: Cameron Hayne <email@hidden>)
 >Re: drawing and setting pixels (From: Robert Dell <email@hidden>)
 >Re: drawing and setting pixels (From: j o a r <email@hidden>)
 >Re: drawing and setting pixels (From: Robert Dell <email@hidden>)

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