Re: NSSound vs QuickTime
Re: NSSound vs QuickTime
- Subject: Re: NSSound vs QuickTime
- From: Matt Neuburg <email@hidden>
- Date: Mon, 23 Jan 2006 10:24:13 -0800
- Thread-topic: NSSound vs QuickTime
On Sun, 22 Jan 2006 22:30:53 -0800 (PST), Ian was here <email@hidden>
said:
>I'm creating a cocoa version of a game that I did in
>Carbon a couple of years ago. I used QuickTime for the
>background music. In the new cocoa version I'm
>inclined to use QuickTime again for the music and
>NSSound for sound effects. Does anyone think this may
>be overkill and that NSSound could be used for the
>background music as well?
QuickTime has the advantage that you can take charge of the volume
(loudness) of the sound; NSSound gives you no way to do this. Your users
will appreciate this. :) As for overkill, well, if you can guarantee the
presence of QTKit, it's *so* easy to use that there seems no reason not to.
m.
--
matt neuburg, phd = email@hidden, <http://www.tidbits.com/matt/>
A fool + a tool + an autorelease pool = cool!
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