Re: A puzzlement - A Cocoa Audio application
Re: A puzzlement - A Cocoa Audio application
- Subject: Re: A puzzlement - A Cocoa Audio application
- From: Doug Wyatt <email@hidden>
- Date: Mon, 30 Jan 2006 10:08:32 -0800
On Jan 30, 2006, at 9:49, Fritz Anderson wrote:
On 29 Jan 2006, at 9:37 PM, Paul wrote:
I am working on an application that needs to play multiple audio
files with a lot of the functionality of Quicktime Player, that is
to say show "timecode" and relative position. I also need to have
the option to start and stop the audio at points other than the
beginning and end, and an option to "trigger" another audio file.
I am developing in Xcode using Objective-C and had been thinking I
could use Core Audio, but it doesn't appear to have all the
functionality that I need.
What doesn't it have that you need?
I've been looking at QTMovie & QTMovieView, but all the
documentation makes the assumption that it is being used for video
with audio. I am not having luck figuring out what I need to do.
I started to post this to the Quicktime Users group, but I wasn't
sure that it was necessarily for developers.
You really do need QuickTime. The appropriate list is quicktime-api.
QuickTime is much higher-level than Core Audio. That may or may be
appropriate for your project. You might also try coreaudio-api.
Doug
--
Doug Wyatt
http://www.dougwyatt.net/ <-- music
http://www.sonosphere.com/Doug/ <-- etc.
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