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Re: A puzzlement - A Cocoa Audio application
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Re: A puzzlement - A Cocoa Audio application


  • Subject: Re: A puzzlement - A Cocoa Audio application
  • From: Doug Wyatt <email@hidden>
  • Date: Mon, 30 Jan 2006 10:08:32 -0800

On Jan 30, 2006, at 9:49, Fritz Anderson wrote:
On 29 Jan 2006, at 9:37 PM, Paul wrote:

I am working on an application that needs to play multiple audio files with a lot of the functionality of Quicktime Player, that is to say show "timecode" and relative position. I also need to have the option to start and stop the audio at points other than the beginning and end, and an option to "trigger" another audio file.

I am developing in Xcode using Objective-C and had been thinking I could use Core Audio, but it doesn't appear to have all the functionality that I need.

What doesn't it have that you need?

I've been looking at QTMovie & QTMovieView, but all the documentation makes the assumption that it is being used for video with audio. I am not having luck figuring out what I need to do.

I started to post this to the Quicktime Users group, but I wasn't sure that it was necessarily for developers.

You really do need QuickTime. The appropriate list is quicktime-api.

QuickTime is much higher-level than Core Audio. That may or may be appropriate for your project. You might also try coreaudio-api.


Doug

--
Doug Wyatt
http://www.dougwyatt.net/  <-- music
http://www.sonosphere.com/Doug/ <-- etc.


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References: 
 >A puzzlement - A Cocoa Audio application (From: Paul <email@hidden>)
 >Re: A puzzlement - A Cocoa Audio application (From: Fritz Anderson <email@hidden>)

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