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Re: OpenGL with Cocoa?
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Re: OpenGL with Cocoa?


  • Subject: Re: OpenGL with Cocoa?
  • From: Michel Castejon <email@hidden>
  • Date: Fri, 21 Jul 2006 17:27:31 -0700

You guys might want to take a look at:

http://developer.apple.com/documentation/GraphicsImaging/Conceptual/ OpenGL-MacProgGuide/

Specifically the section called "Drawing to a Cocoa View" and "Drawing to an NSOpenGLView Class: A Tutorial" should get you started quickly.

Hope that helps,

Michel

--
Michel Castejon
DTS Engineer
OpenGL and Core Image
Apple





On Jul 18, 2006, at 11:14 AM, Rob Ross wrote:

Is the API for OpenGL in Mac OS X available through cocoa calls, or is it only available as a lower-level API?

I know there's a OpenGL view in IB, but other than that I haven't seen any references in the Foundation or AppKit APIs to OpenGL stuff.

If it's not a cocoa thing, is there a mailing list that deals with programming OpenGL in Xcode?

My basic question is, is there anything special I need to know about the Mac's implementation of OpenGL in order to be able to use the OpenGL "Red Book" as a tutorial to learn OpenGL on the Mac, using Xcode/IB/Cocoa as the development tool?

Thanks.


Rob Ross _______________________________________________ Do not post admin requests to the list. They will be ignored. Cocoa-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden

_______________________________________________ Do not post admin requests to the list. They will be ignored. Cocoa-dev mailing list (email@hidden) Help/Unsubscribe/Update your Subscription: This email sent to email@hidden
References: 
 >OpenGL with Cocoa? (From: Rob Ross <email@hidden>)

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