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Re: Xcode won't compile a Universal Binary
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Re: Xcode won't compile a Universal Binary


  • Subject: Re: Xcode won't compile a Universal Binary
  • From: John Pannell <email@hidden>
  • Date: Mon, 13 Mar 2006 14:48:29 -0700

Hi Ben-

This is a shot in the dark, but make sure that your target is a "Native Target"... In the Groups and Files pane, scroll down to your target and select it. Then, go to the Projects menu. If the "Upgrade To Native Target" option is not greyed out, then select it to upgrade the target.

XCode cannot build i86 binaries unless the target is native. I suspect this isn't the problem (since your development build seems to work) but it sure had me stuck for a while!

John

On Mar 13, 2006, at 2:11 PM, Ben Borofka wrote:

I've got an Xcode project I'm trying to compile a Universal Binary of
and it won't do it. It only compiles a PowerPC app. Xcode doesn't give
me any errors at all. I've customized my build settings as followed:

ARCHS = ppc i386
...
MACOSX_DEPLOYMENT_TARGET_i386 = 10.4
MACOSX_DEPLOYMENT_TARGET_ppc = 10.3
SDKROOT_i386 = /Developer/SDKs/MacOSX10.4u.sdk
SDKROOT_ppc = /Developer/SDKs/MacOSX10.3.9.sdk

The rest of the settings are left at their defaults.

The strange thing is, if I compile in Development mode, it DOES build
a Universal app. In Deployment mode, it only builds for PowerPC. Once
again, without any errors or warnings.

Forgive me if I'm missing something obvious, but I've looked around
and I haven't found anyone with a similar problem.

Thanks.

Ben
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References: 
 >Xcode won't compile a Universal Binary (From: "Ben Borofka" <email@hidden>)

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