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Re: playing swf file
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Re: playing swf file


  • Subject: Re: playing swf file
  • From: Scott Ellsworth <email@hidden>
  • Date: Thu, 16 Mar 2006 09:26:13 -0800


On Mar 16, 2006, at 12:25 AM, Gurmit Teotia wrote:

In other words flash is used for GUI task while C++ for background job.

Now If I consider the portability to Linux and above situations as well
which language:- java or Objective C should be used for development. I agree
that Cocoa related code would not be portable. Does Objective C have better
interface with MAC OS just like C have with Windows?

Cocoa is one of the two native languages of the MacOS. You can get at it easily from ObjC, Python, and Perl. Thus, you can get at all the underlying MacOS system services from Objective C.


Java is well supported on the platform, so if what you want to do is covered by the Java API, it can work quite well. You can embed a Cocoa component, like a WebKit view, in a Java Swing window as well, so you can get at native platform features.

I would thus look carefully at the Java API, and use it if it can do what you need. If you need substantial platform features not in Java or Apple's extensions, then Cocoa is the obvious choice.

Really, it depends on your goals and how well they match what Java and Cocoa offer for the platform. Java will be cross platform, but if you need to drop down to the native level, that does not buy you much. ObjC/Cocoa is platform specific, but that makes sense for a single platform's implementation.

Scott
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  • Follow-Ups:
    • Re: playing swf file
      • From: "Gurmit Teotia" <email@hidden>
References: 
 >Re: playing swf file (From: Dave Hersey <email@hidden>)
 >Re: playing swf file (From: Robert Walker <email@hidden>)
 >Re: playing swf file (From: "Gurmit Teotia" <email@hidden>)

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