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Re: CGBitmapContextCreate hates me
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Re: CGBitmapContextCreate hates me


  • Subject: Re: CGBitmapContextCreate hates me
  • From: Scott Thompson <email@hidden>
  • Date: Mon, 20 Mar 2006 15:17:36 -0600


On Mar 20, 2006, at 9:11 AM, Jim Turner wrote:

I'm trying to write a simple image scaler and from examples I found,
CoreGraphics should be able to do what I need. The problem arises when I
attempt to create a new bitmap context to write the scaled image into. The
relevant code:


CGContextRef newImgSetup;
CGImageAlphaInfo alphaInfo;
CGColorSpaceRef colorSpace;
size_t components;
size_t width;
size_t height;
size_t bitsPerComponent;
size_t bytesPerRow;
size_t dataLength;
void *data = NULL;

alphaInfo        = kCGImageAlphaNone;
colorSpace       = CGColorSpaceCreateDeviceRGB();
components       = CGColorSpaceGetNumberOfComponents( colorSpace );
width            = 300;
height           = 250;
bitsPerComponent = 8;
bytesPerRow      = (width * bitsPerComponent * components + 7)/8;
dataLength       = bytesPerRow * height;

data = malloc( dataLength );
memset( data, 0, dataLength );

newImgSetup = CGBitmapContextCreate( data, width, height, bitsPerComponent,
bytesPerRow, colorSpace, alphaInfo );

Core Graphics doesn't support RGB Bitmap contexts (i.e. ones with no storage for alpha channel). Set your components to 4 and use kCGImageAlphaNoneSkipFirst or kCGImageAlphaNoneSkipLast. (depending on your desires).


see also:

<http://developer.apple.com/qa/qa2001/qa1037.html>

Scott

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  • Follow-Ups:
    • Re: CGBitmapContextCreate hates me
      • From: Jim Turner <email@hidden>
    • Re: CGBitmapContextCreate hates me
      • From: Scott Thompson <email@hidden>
References: 
 >CGBitmapContextCreate hates me (From: Jim Turner <email@hidden>)

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