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Re: Starting out from scratch
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Re: Starting out from scratch


  • Subject: Re: Starting out from scratch
  • From: Andrew Farmer <email@hidden>
  • Date: Tue, 24 Oct 2006 12:45:47 -0700

On 24 Oct 06, at 06:29, EJ Ciramella wrote:
I'm new to development to osx applications (I've been working on java based apps for quite some time though) and I'm a little overwhelmed.

My goal is to write some sort of screen capture utility that saves what's going on (on the screen) as a movie file.

This is mostly to record gaming action so I'm hoping to keep this pretty lightweight so it isn't such a drag on system resources.

I could really use a pointer as to where to start.

You've actually stumbled on a rather nasty unsolved problem. There are a number of APIs which can be used for screen capture, but none of them have currently been demonstrated to perform well enough for use to "record gaming action". The best existing product I know of is Ambrosia Software's Snapz Pro; however, my tests have shown that it *does not* perform quite well enough (on ordinary hardware) to capture OpenGL programs running at full-screen. Any solution with acceptable performance is likely to require OpenGL driver hooks, which you definitely don't want to get into as a first project.
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