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Re: Re: Re: Tracking rectangles and bezier paths
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Re: Re: Re: Tracking rectangles and bezier paths


  • Subject: Re: Re: Re: Tracking rectangles and bezier paths
  • From: "Raphael Sebbe" <email@hidden>
  • Date: Sat, 9 Sep 2006 20:10:43 +0200

Hi,

From what Dave told, I believe he is interested in highlighting the
curve when the mouse is *on* it, as opposed to *inside* the area
defined by it. The convex hull may be too large for tracking purpose.

Raphael

On 9/9/06, Wagner Truppel <email@hidden> wrote:
It's not as hard a math problem as suggested, even if the curve is
not monotonic. Recall that the entire bezier path is contained within
the convex hull of the path's control points so a very simple
solution is to retrieve the control points, compute their convex hull
(which is a convex polygon, in 2 dimensions), and use that as your
tracking area. Computing convex hulls in 2 dimensions is almost
trivial - any decent book on algorithms will tell you how.

Wagner

============

You cannot simultaneously prevent and prepare for war.

     - Albert Einstein


> Thanks, That is about what I suspected. I suppose that if the curve > is monotonic then it is straightforward to do the math in case 2. > > On Sep 8, 2006, at 9:44 AM, Raphael Sebbe wrote: > >> Hi, >> >> That involves computing an intersection between a region around the >> mouse cursor and the curve. >> >> 1. If you draw that curve yourself in OpenGL (I mean tesselate it as >> segments), this is pretty straightforward, as you set up a pickbuffer >> and render the scene a second time only in that region arond the >> mouse >> and see if the curve is inside or not by parsing the pick buffer. >> >> 2. If your are using NSBezierPath, well, it seems more difficult to >> me, at least it involves parsing the control points and doing about >> the same thing as 1 or other fancy math yourself. >> >> Of course, there are workarounds, like landmining the path or just >> doing that effect when the mouse enters control point handles. >> >> HTH, >> >> Raphael >> >> On 9/8/06, Dave Budde <email@hidden> wrote: >>> I've seen at least one application (Space Designer in Logic Pro >>> comes >>> to mind) that can track a bezier curve and highlight it when a mouse >>> enters and exits the proximity of the curve. Is there a similar >>> thing to tracking rectangle that can do this or does one need to >>> create a bunch of little rects along the path and assign them the >>> same proximity variable. >>> >>> Dave

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 >Re: Re: Tracking rectangles and bezier paths (From: Wagner Truppel <email@hidden>)

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