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Re: CGEventKeyboardGetUnicodeString + modifier key
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Re: CGEventKeyboardGetUnicodeString + modifier key


  • Subject: Re: CGEventKeyboardGetUnicodeString + modifier key
  • From: Bill <email@hidden>
  • Date: Sun, 15 Apr 2007 09:08:30 -0700


On Apr 15, 2007, at 12:18 AM, Andrew Farmer wrote:

On 14 Apr 07, at 23:40, email@hidden wrote:
My question is, what is the ASCII code for a option-letter if you know the letter? If u is ASCII decimal 117, how do I get ASCII 159, which is ü? And so on for other characters?

There's no fixed method; the character that results from a keypress is based on a big messy lookup process through the user's current keyboard layout and input method.


The real question is: What exactly are you trying to implement? There's probably a much better way of going about it.

I have a key logger application that works well except in many countries outside of the US, where they use special characters; characters created by two keys: option-character character. For example, typing option-u u results in ü. Unfortunately my key logger app does not receive the option-character character typed by the user. I know what letter they typed, and that they typed the Option key beforehand, but I don't get the resulting character.


But maybe the answer is in using UCKeyTranslate, as someone else suggested. I'll take a look.

Thanks,
Bill



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References: 
 >CGEventKeyboardGetUnicodeString + modifier key (From: email@hidden)
 >Re: CGEventKeyboardGetUnicodeString + modifier key (From: Andrew Farmer <email@hidden>)

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