Re: CGEventKeyboardGetUnicodeString + modifier key
Re: CGEventKeyboardGetUnicodeString + modifier key
- Subject: Re: CGEventKeyboardGetUnicodeString + modifier key
- From: email@hidden
- Date: Sun, 15 Apr 2007 12:36:58 -0700
On Apr 15, 2007, at 5:51 AM, email@hidden wrote:
on 2007-04-15 3:18 AM, Andrew Farmer at email@hidden wrote:
On 14 Apr 07, at 23:40, email@hidden wrote:
My question is, what is the ASCII code for a option-letter if you
know the letter? If u is ASCII decimal 117, how do I get ASCII
159, which is ü? And so on for other characters?
There's no fixed method; the character that results from a keypress
is based on a big messy lookup process through the user's current
keyboard layout and input method.
My understanding is that you can do the "big messy lookup process"
yourself
with the UCKeyTranslate() function in Unicode Utilities. One of the
required
inputs is the type of your keyboard, so that you use the right
keyboard
resource for the lookup. You can get your keyboard type code with
CGEventSourceGetKeyboardType().
UCKeyTranslate() seems to work fine for a single key, but what about
a two-key operation, something like option-u u to produce ü?
-Bill_______________________________________________
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