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Re: CGEventKeyboardGetUnicodeString + modifier key
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Re: CGEventKeyboardGetUnicodeString + modifier key


  • Subject: Re: CGEventKeyboardGetUnicodeString + modifier key
  • From: Bill Cheeseman <email@hidden>
  • Date: Sun, 15 Apr 2007 17:09:53 -0400
  • Thread-topic: CGEventKeyboardGetUnicodeString + modifier key

on 2007-04-15 3:36 PM, email@hidden at email@hidden wrote:

>> My understanding is that you can do the "big messy lookup process"
>> yourself
>> with the UCKeyTranslate() function in Unicode Utilities. One of the
>> required
>> inputs is the type of your keyboard, so that you use the right
>> keyboard
>> resource for the lookup. You can get your keyboard type code with
>> CGEventSourceGetKeyboardType().
>
> UCKeyTranslate() seems to work fine for a single key, but what about
> a two-key operation, something like option-u u to produce ΓΌ?

I'm afraid I don't have a deep enough understanding to answer that.

--

Bill Cheeseman


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