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Re: Cocoa and PICT
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Re: Cocoa and PICT


  • Subject: Re: Cocoa and PICT
  • From: Alastair Houghton <email@hidden>
  • Date: Fri, 10 Aug 2007 23:35:00 +0100

On 10 Aug 2007, at 22:57, Scott Thompson wrote:

On Aug 10, 2007, at 4:25 PM, Alastair Houghton wrote:

On 10 Aug 2007, at 14:51, glenn andreas wrote:

There's even support for smoothing polygons using picture comments, which might be handy for simulating bezier paths.

Quickdraw pic comment based smooth polygons are cubics, and bezier paths are quadratic curves, and converting from one to the other is non-trivial (for any sort of decent quality).

I think you got that the wrong way round. QuickDraw PolySmooth picture comment uses quadratic curves; NSBezierPath provides a cubic primitive. (Plainly you knew what you meant, since converting quadratic curves to cubics is easy... it's the other way that requires piecewise approximation.)


Kind regards,

Alastair.

Well, if we're going to pick on Glenn :-)

:-) For the record, I just wanted the list archives to be clear. I know Glenn meant to write it the right way around.


It's also the case that the cubic and quadratic curves are both Bezier curves. So the more accurate statement might be that "QuickDraw's pic comment based smooth polygons are quadratic bezier curves" while "NSBezierPath are based on cubic bezier curves".

Sure.

It's interesting to note, however, that the Core Graphics library that lies underneath NSBezierPath has direct support for quadratic bezier curves. See CGContextAddQuadCurveToPoint

Yes, not surprisingly given that Quartz can be used to render text, and TrueType fonts use quadratic Béziers.


In Tiger It's not too hard to put some Quartz 2D calls in the midst of your NSBezierPath-and-friends drawing so if you REALLY wanted to parse the PICT comments and draw quadratic curves, you could probably do it without too much trouble.

I think the point was that the conversion was going the other way... i.e. taking something Quartz-ish (like an NSBezierPath or a CGPath) and turning it into a PICT description. Which, of course, requires approximation.


Kind regards,

Alastair.

--
http://alastairs-place.net


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References: 
 >Cocoa and PICT (From: "I. Savant" <email@hidden>)
 >Re: Cocoa and PICT (From: Uli Kusterer <email@hidden>)
 >Re: Cocoa and PICT (From: glenn andreas <email@hidden>)
 >Re: Cocoa and PICT (From: Alastair Houghton <email@hidden>)
 >Re: Cocoa and PICT (From: Scott Thompson <email@hidden>)

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