RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
- Subject: RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
- From: Matt Trinneer <email@hidden>
- Date: Thu, 15 Feb 2007 08:09:58 -0500
Thanks everyone for the replies. I think that I'll have to either
build a wrapper of sorts which recreates traditional Cocoa IB
controls and HCI attributes in an OpenGL context. This should be
relatively straightforward for simple objects, but I'll probably have
a lot of leg work if I'd like to accomplish the same thing with more
complex objects like WebViews, etc..
What technology does OS X use in spots like Expose? Is the Quartz
Extreme? Can anyone recommend any books or guides that I can use to
learn to create that type of graphic element manipulation?
Thanks again for all your help!
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