• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag
 

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?


  • Subject: Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
  • From: Michael Watson <email@hidden>
  • Date: Thu, 15 Feb 2007 08:46:51 -0500

On 15 Feb, 2007, at 08:09, Matt Trinneer wrote:

Thanks everyone for the replies. I think that I'll have to either build a wrapper of sorts which recreates traditional Cocoa IB controls and HCI attributes in an OpenGL context. This should be relatively straightforward for simple objects, but I'll probably have a lot of leg work if I'd like to accomplish the same thing with more complex objects like WebViews, etc..



What, exactly, are you trying to accomplish? That is, not what your technical goal is, but what functionality you're trying to achieve.



Thanks again for all your help!
This e-mail and any attachments may contain
confidential and privileged information. If you are
not the intended recipient, please notify the sender
immediately by return e-mail, delete this e-mail
and destroy any copies. Any dissemination or use
of this information by a person other than the
intended recipient is unauthorized and may be
illegal. Unless otherwise stated, opinions expressed
in this e-mail are those of the author and are not
endorsed by the author's employer.
--

Funny, I don't remember signing any agreement . . .

--
m-s

_______________________________________________

Cocoa-dev mailing list (email@hidden)

Do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden


  • Follow-Ups:
    • Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
      • From: Matt Trinneer <email@hidden>
References: 
 >RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context? (From: Matt Trinneer <email@hidden>)

  • Prev by Date: encoding:gzip and WebServices
  • Next by Date: Re: Frustration trying to get NSConnection/NSPort working (feels like it should be simpler ...)
  • Previous by thread: RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
  • Next by thread: Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
  • Index(es):
    • Date
    • Thread