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Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
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Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?


  • Subject: Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context?
  • From: Matt Trinneer <email@hidden>
  • Date: Thu, 15 Feb 2007 10:06:45 -0500

Hello,

Sorry about that disclaimer, management at our office has decreed that it be slapped on all outgoing email. Will have to ask them to do something about that.

I am beginning to develop an application which allows you to visualize and manipulate non-structured data (ex. the web) in a 3D environment. For example, a potential use case might be: User enters search query, application scrapes Google retrieving X results. X WebView objects are created in a 3D space allowing for easy resizing, zoom, and object transition. Eventually extending the interface to support emerging multi-touch technologies to provide an object manipulation interface.


On 15-Feb-07, at 8:46 AM, Michael Watson wrote:

On 15 Feb, 2007, at 08:09, Matt Trinneer wrote:

Thanks everyone for the replies. I think that I'll have to either build a wrapper of sorts which recreates traditional Cocoa IB controls and HCI attributes in an OpenGL context. This should be relatively straightforward for simple objects, but I'll probably have a lot of leg work if I'd like to accomplish the same thing with more complex objects like WebViews, etc..



What, exactly, are you trying to accomplish? That is, not what your technical goal is, but what functionality you're trying to achieve.


Funny, I don't remember signing any agreement . . .



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References: 
 >RE: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context? (From: Matt Trinneer <email@hidden>)
 >Re: Newbie Q: Is it possible to draw functional "Cocoa Controls" in an OpenGL context? (From: Michael Watson <email@hidden>)

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