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Re: Cocoa and dead-code stripping
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Re: Cocoa and dead-code stripping


  • Subject: Re: Cocoa and dead-code stripping
  • From: Chris Suter <email@hidden>
  • Date: Mon, 2 Jul 2007 12:41:26 +1000

So it sounds like, if I want to end up with reasonably-sized code, that I should create just the classes (and methods) that I need for a particular task. When I want to do something similar, it sounds like I should copy the class sources into another target, add some methods, etc., and then compile/link that version?

Is code bloat a problem for you? The approach you suggest doesn't sound very maintainable to me. How much unused code are you talking about and what problem are you trying to fix by keeping it down?


By the way, this is the same as for Carbon/C++ since as far as I know, the OS X linker doesn't support function level linking.

Actually in that case the linker generally knows who's calling what and can strip out the unused methods and classes. From what I've seen, gcc still has some issues with this, but at least a lot of stuff -is- stripped out...

Yes, I'm sure you saw my subsequent e-mail.

- Chris

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References: 
 >Cocoa and dead-code stripping (From: Steve Christensen <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Chris Suter <email@hidden>)
 >Re: Cocoa and dead-code stripping (From: Steve Christensen <email@hidden>)

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