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Re: How do I draw to fullscreen on a secondary monitor?
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Re: How do I draw to fullscreen on a secondary monitor?


  • Subject: Re: How do I draw to fullscreen on a secondary monitor?
  • From: Karan Lyons <email@hidden>
  • Date: Tue, 12 Jun 2007 18:12:49 -0400

That is helpful, but that method creates a window and then resizes it, along with bringing it above everything else. I'm trying to do it using OpenGL because it improves rendering speed ("Applications that do full-screen drawing tend to be graphics intensive and thus use OpenGL to improve rendering speed." site: http://developer.apple.com/ documentation/Cocoa/Conceptual/CocoaDrawingGuide/AdvancedDrawing/ chapter_9_section_4.html#//apple_ref/doc/uid/TP40003290-CH207- DontLinkElementID_39). Whilst creating a window and resizing it does work, I don't think it's as fast, and the composition I'm trying to display unfortunately requires as much speed as possible.
If I'm wrong though, it would be helpful to know, because it would make running the application in fullscreen a lot easier.
Also, I'm really sorry I didn't specify which method I was trying to use earlier.


Namaste,
Karan Lyons

On Jun 12, 2007, at 5:42 PM, arri wrote:


checkout this link:

http://share.dj/share/event_info.php?eventID=345




includes source, credits to my friends at http://share.dj gr arri

(+there's no such thing as stupid questions, only .. etc)


On Jun 12, 2007, at 10:35 PM, Karan Lyons wrote:

Hi all,
.. I sincerely apologize if this is a stupid question...
Namaste,
Karan Lyons





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